BioShock 2 provides elaboration on many questions risen by the first game, like where the poor people of Rapture went, how Ryan kept the peace for so many years, and how a red light district works in a purely capitalist society. In fact, there are multiple neutral endings.īeyond Eleanor, every new location, character, and audio diary exists to not only strengthen the original game’s narrative, but expand it artfully. While obviously being wholly kind or murderous will inspire the same in Eleanor, BioShock 2 improves upon its predecessor by respecting those who walk the neutral path. Rather than simply flipping a coin on which ending this gets you, your actions instead shape Eleanor as she watches you from afar. Several people who helped lead to Delta and Eleanor’s transformation cross your path, and it’s up to you whether to smite them or be merciful. You don’t have to kill everyone in Rapture, but that doesn’t mean there isn’t justification. Instead, he’s a man of action, with hard choices. Rather than another gruff-but-lovable father figure, Delta lost his voice in becoming a Big Daddy. It’s a story with a surprising amount of heart and nuance. He sets out on his quest to stop Sofia, save Eleanor, and maybe, just maybe, rediscover his humanity. Years later, a teenage Eleanor is able to command her fellow Little Sisters to revive Delta so that the original Big Daddy can fix things. So when Sofia’s collectivist faction in Rapture turns the tables on Delta right on the eve of Rapture’s civil war, it ends with Delta being forced to put a bullet in his head via mind control. Unfortunately for them, Eleanor’s mother, Dr. Despite their terrible circumstances, they’re family. As such, he can think for himself, and his connection with Little Sister Eleanor is genuine. While the first game teased at what it was like to become one of these biomechanical beings and guide their unnerving Little Sister gatherers, BioShock 2 thrusts you into the boots of one of the very first - Subject Delta.ĭelta is an Alpha Series Big Daddy. Their massive drills and monstrous diving suits are as enigmatic as they are terrifying in a duel. They’re the towering titans on the box art and in every trailer. Out of all the underwater denizens of Andrew Ryan’s city of Rapture in BioShock, the hulking Big Daddies have always been the cornerstone. Plus, it’s gorgeous, boasts amazing sound design, and even has a stellar multiplayer component. This is rather ironic given it fixes virtually every problem of the first game, plays better, and offers a vastly more nuanced exploration of the themes of its predecessor in addition to its own. It was dismissed as a derivative sequel with a bigger emphasis on shooting over thoughtful ideas. And let’s be real - BioShock 2 did not release to a graceful fan reception. It was only a matter of time before we’d circle back to the studio’s first project, BioShock 2. This column began with 2K Marin’s brilliant yet underappreciated The Bureau: XCOM Declassified.
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